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Kael's Time Bits

๐Ÿ”น MAIN CHARACTER: "Kael the Time Tinkerer" ๐Ÿ“ Sprite Specifications โ€ข Size: 32x48px (Taller for top hat/goggles) โ€ข Outfit: o Red Coat (#C00000 with #800000 shadows) o Brass Goggles (#D4A017 with #FFEE88 lens glint) o Top Hat (#202020 with #404040 band) o Gauntlet (#C0C0C0 with glowing #00FFFF chrono-gem) ๐ŸŽฌ Required Animations (8-Frame Loops Unless Noted) Animation Description Key Frames Idle Slight coat sway, goggles flicker every 4 frames 4 frames (breathing) Run Coat flares, steam puffs from boots (every 3 frames) 6 frames (3 per step) Attack Swings chrono-blade (16x8px arc), emits time-slash (#00FFFF trail) 5 frames (follow-through) Jump Hat tilts back, coat lifts (steam burst on takeoff) 4 frames (up/down) Take Damage Staggers back, goggles flash red (#FF0000) 3 frames (hit reaction) Die Hat falls off, dissolves into time particles (#00FFFF sparks) 6 frames (no loop) Time Shift Body glitches (4-frame distortion), hat floats for 2 frames 8 frames (unique) \_______________________________________\_ generate a spritesheet of this

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Kael's Time Bits - 9 frame sprite animation

Kael's Time Bits

June 24, 20259 framesBananaPublic
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1/9
FPS: 8

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Prompt

๐Ÿ”น MAIN CHARACTER: "Kael the Time Tinkerer" ๐Ÿ“ Sprite Specifications โ€ข Size: 32x48px (Taller for top hat/goggles) โ€ข Outfit: o Red Coat (#C00000 with #800000 shadows) o Brass Goggles (#D4A017 with #FFEE88 lens glint) o Top Hat (#202020 with #404040 band) o Gauntlet (#C0C0C0 with glowing #00FFFF chrono-gem) ๐ŸŽฌ Required Animations (8-Frame Loops Unless Noted) Animation Description Key Frames Idle Slight coat sway, goggles flicker every 4 frames 4 frames (breathing) Run Coat flares, steam puffs from boots (every 3 frames) 6 frames (3 per step) Attack Swings chrono-blade (16x8px arc), emits time-slash (#00FFFF trail) 5 frames (follow-through) Jump Hat tilts back, coat lifts (steam burst on takeoff) 4 frames (up/down) Take Damage Staggers back, goggles flash red (#FF0000) 3 frames (hit reaction) Die Hat falls off, dissolves into time particles (#00FFFF sparks) 6 frames (no loop) Time Shift Body glitches (4-frame distortion), hat floats for 2 frames 8 frames (unique) \_______________________________________\_ generate a spritesheet of this

Format
PNG
Frames
9
Cell Size
285ร—538
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

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