Runner's Rearview
Create a 2D sprite sheet of a stylized male character jumping in a full back-facing third-person runner view — exactly like Temple Run or Subway Surfers. The character must be seen only from the back, with no diagonal or angled perspective — the full back of the head, shoulders, back, and legs must be visible. The camera is directly behind the character, perfectly centered (not offset or angled). The character should be athletic, cartoon-styled, and wearing sporty casual clothes (like a T-shirt, shorts, and sneakers). The sprite sheet must contain 11–13 smooth animation frames for a complete jump cycle: 2 Anticipation frames (crouching) 2 Takeoff frames (pushing off the ground) 2–3 Mid-air frames (legs curled or extended) 2 Descent frames 2 Landing frames 1–2 Recovery frames (return to run posture) 🎨 Art Style: 2D cartoon, Pixar-inspired, smooth motion, clean outlines 🧩 Layout: Single horizontal sprite sheet (or grid layout), each frame sized equally (e.g., 512×512 px), all with transparent backgrounds 🎯 Pivot point: Bottom-center of feet, consistent across all frames ❗ Emphasize: The camera must be directly behind the character, with no ¾ angle or turn — true rear view only. Designed for use in Unity game animation.
Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.
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Runner's Rearview
Live Animation
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Prompt
Create a 2D sprite sheet of a stylized male character jumping in a full back-facing third-person runner view — exactly like Temple Run or Subway Surfers. The character must be seen only from the back, with no diagonal or angled perspective — the full back of the head, shoulders, back, and legs must be visible. The camera is directly behind the character, perfectly centered (not offset or angled). The character should be athletic, cartoon-styled, and wearing sporty casual clothes (like a T-shirt, shorts, and sneakers). The sprite sheet must contain 11–13 smooth animation frames for a complete jump cycle: 2 Anticipation frames (crouching) 2 Takeoff frames (pushing off the ground) 2–3 Mid-air frames (legs curled or extended) 2 Descent frames 2 Landing frames 1–2 Recovery frames (return to run posture) 🎨 Art Style: 2D cartoon, Pixar-inspired, smooth motion, clean outlines 🧩 Layout: Single horizontal sprite sheet (or grid layout), each frame sized equally (e.g., 512×512 px), all with transparent backgrounds 🎯 Pivot point: Bottom-center of feet, consistent across all frames ❗ Emphasize: The camera must be directly behind the character, with no ¾ angle or turn — true rear view only. Designed for use in Unity game animation.
- Format
- PNG
- Frames
- 6
- Cell Size
- 261×481
- FPS
- 8
License
Free for personal and commercial use. Perfect for games and prototypes.