Skip to content

Runner's Leap

Generate a 2D sprite sheet of a stylized male character performing a full jump animation in a back-facing third-person runner perspective (like Temple Run or Subway Surfers). The character is athletic, cartoon-styled, wearing casual sporty clothes — such as a fitted T-shirt, shorts, and sneakers. The character should be viewed from behind, as if running away from the camera toward the top of the screen. Hair and body posture should clearly communicate a back-facing orientation. Include **11–13 smooth animation frames** showing the complete jump cycle: - Anticipation (crouch) – 2 frames - Takeoff – 2 frames - Mid-air (peak) – 2–3 frames - Descent – 2 frames - Landing – 2 frames - Recovery to running – 1–2 frames 🎨 Style: Clean, cartoonish 2D (Pixar or Subway Surfers inspired), fluid motion, game-ready 🧩 Layout: All frames arranged in a single sprite sheet (horizontal or grid), each frame sized equally (e.g., 512×512 or 1024×1024 px), with transparent background 🎯 Pivot Point: Bottom center (for Unity animation alignment) Consistent lighting, pose flow, and body orientation must be maintained across all frames.

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Runner's Leap - 9 frame sprite animation

Runner's Leap

July 13, 20259 framesBananaPublic
Make one like this
1/9
FPS: 8

Live Animation

Free account: download the sheet, frames, ZIP and GIF.

Download Assets

Prompt

Generate a 2D sprite sheet of a stylized male character performing a full jump animation in a back-facing third-person runner perspective (like Temple Run or Subway Surfers). The character is athletic, cartoon-styled, wearing casual sporty clothes — such as a fitted T-shirt, shorts, and sneakers. The character should be viewed from behind, as if running away from the camera toward the top of the screen. Hair and body posture should clearly communicate a back-facing orientation. Include **11–13 smooth animation frames** showing the complete jump cycle: - Anticipation (crouch) – 2 frames - Takeoff – 2 frames - Mid-air (peak) – 2–3 frames - Descent – 2 frames - Landing – 2 frames - Recovery to running – 1–2 frames 🎨 Style: Clean, cartoonish 2D (Pixar or Subway Surfers inspired), fluid motion, game-ready 🧩 Layout: All frames arranged in a single sprite sheet (horizontal or grid), each frame sized equally (e.g., 512×512 or 1024×1024 px), with transparent background 🎯 Pivot Point: Bottom center (for Unity animation alignment) Consistent lighting, pose flow, and body orientation must be maintained across all frames.

Format
PNG
Frames
9
Cell Size
225×343
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details