Skate Sway
Spritesheet for: \ **Key Features for the Animation:** 1. **Character Movement**: - **Foot Positioning**: One foot will remain on the board, and the other foot will be off the board, used to push it back and forth. - **Skateboard Movement**: The skateboard will move a little bit forward and then back, simulating the pushing action. 2. **Subtle Arm and Hair Movement**: - The arms will adjust naturally with the motion, with one arm possibly moving slightly forward or back to complement the pushing. - The hair will sway lightly in accordance with the subtle motion, making it feel more natural. 3. **Sprite Size**: Since you mentioned it’s not pixel art, but matching the style of the provided reference, I would suggest a size of **192x192 pixels** for each frame. This size will allow the character to be clearly visible and fit well in most 2D platformer RPG games. 4. **Frame Layout**: - **Two Rows**: Each row will represent the idle animation, with the character's progression of pushing the skateboard in and out. - **Frames Per Row**: I’d suggest about **6 frames** per row to give the movement a smooth transition from one foot pushing to the other. ### **Animation Flow:** 1. **Frame 1 (Neutral Position)**: The character will be standing with one foot on the board, and the other foot on the ground, arms relaxed, hair still. 2. **Frame 2–4**: The foot on the board will push the skateboard slightly forward, with the arms and hair starting to move subtly in response. 3. **Frame 5–6**: The skateboard will move back, and the arms and hair will follow through, showing the natural push-back motion.
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Skate Sway
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Spritesheet for: \ **Key Features for the Animation:** 1. **Character Movement**: - **Foot Positioning**: One foot will remain on the board, and the other foot will be off the board, used to push it back and forth. - **Skateboard Movement**: The skateboard will move a little bit forward and then back, simulating the pushing action. 2. **Subtle Arm and Hair Movement**: - The arms will adjust naturally with the motion, with one arm possibly moving slightly forward or back to complement the pushing. - The hair will sway lightly in accordance with the subtle motion, making it feel more natural. 3. **Sprite Size**: Since you mentioned it’s not pixel art, but matching the style of the provided reference, I would suggest a size of **192x192 pixels** for each frame. This size will allow the character to be clearly visible and fit well in most 2D platformer RPG games. 4. **Frame Layout**: - **Two Rows**: Each row will represent the idle animation, with the character's progression of pushing the skateboard in and out. - **Frames Per Row**: I’d suggest about **6 frames** per row to give the movement a smooth transition from one foot pushing to the other. ### **Animation Flow:** 1. **Frame 1 (Neutral Position)**: The character will be standing with one foot on the board, and the other foot on the ground, arms relaxed, hair still. 2. **Frame 2–4**: The foot on the board will push the skateboard slightly forward, with the arms and hair starting to move subtly in response. 3. **Frame 5–6**: The skateboard will move back, and the arms and hair will follow through, showing the natural push-back motion.
- Format
- PNG
- Frames
- 4
- Cell Size
- 306×420
- FPS
- 8
License
Free for personal and commercial use. Perfect for games and prototypes.