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Skate Sway

Spritesheet for: \ **Key Features for the Animation:** 1. **Character Movement**: - **Foot Positioning**: One foot will remain on the board, and the other foot will be off the board, used to push it back and forth. - **Skateboard Movement**: The skateboard will move a little bit forward and then back, simulating the pushing action. 2. **Subtle Arm and Hair Movement**: - The arms will adjust naturally with the motion, with one arm possibly moving slightly forward or back to complement the pushing. - The hair will sway lightly in accordance with the subtle motion, making it feel more natural. 3. **Sprite Size**: Since you mentioned it’s not pixel art, but matching the style of the provided reference, I would suggest a size of **192x192 pixels** for each frame. This size will allow the character to be clearly visible and fit well in most 2D platformer RPG games. 4. **Frame Layout**: - **Two Rows**: Each row will represent the idle animation, with the character's progression of pushing the skateboard in and out. - **Frames Per Row**: I’d suggest about **6 frames** per row to give the movement a smooth transition from one foot pushing to the other. ### **Animation Flow:** 1. **Frame 1 (Neutral Position)**: The character will be standing with one foot on the board, and the other foot on the ground, arms relaxed, hair still. 2. **Frame 2–4**: The foot on the board will push the skateboard slightly forward, with the arms and hair starting to move subtly in response. 3. **Frame 5–6**: The skateboard will move back, and the arms and hair will follow through, showing the natural push-back motion.

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Skate Sway - 4 frame sprite animation

Skate Sway

June 23, 2025
4 framesPublic

AI Generation Prompt

Spritesheet for: \ **Key Features for the Animation:** 1. **Character Movement**: - **Foot Positioning**: One foot will remain on the board, and the other foot will be off the board, used to push it back and forth. - **Skateboard Movement**: The skateboard will move a little bit forward and then back, simulating the pushing action. 2. **Subtle Arm and Hair Movement**: - The arms will adjust naturally with the motion, with one arm possibly moving slightly forward or back to complement the pushing. - The hair will sway lightly in accordance with the subtle motion, making it feel more natural. 3. **Sprite Size**: Since you mentioned it’s not pixel art, but matching the style of the provided reference, I would suggest a size of **192x192 pixels** for each frame. This size will allow the character to be clearly visible and fit well in most 2D platformer RPG games. 4. **Frame Layout**: - **Two Rows**: Each row will represent the idle animation, with the character's progression of pushing the skateboard in and out. - **Frames Per Row**: I’d suggest about **6 frames** per row to give the movement a smooth transition from one foot pushing to the other. ### **Animation Flow:** 1. **Frame 1 (Neutral Position)**: The character will be standing with one foot on the board, and the other foot on the ground, arms relaxed, hair still. 2. **Frame 2–4**: The foot on the board will push the skateboard slightly forward, with the arms and hair starting to move subtly in response. 3. **Frame 5–6**: The skateboard will move back, and the arms and hair will follow through, showing the natural push-back motion.

Frame:1 / 4
FPS:
8

Live Animation

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Technical Details

Format:
PNG Sprite Frames
Frames:
4
FPS:
8

Usage License

This sprite animation is available for free use in personal and commercial projects. Perfect for game development, prototypes, and creative projects.

Frames (4)