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Knife Kid Unleashed

Generate a full sprite sheet image of a young male character, designed for use in a mod for *Heroes of Might and Magic III*. The result must be a single image that contains **all animation frames**, neatly aligned in horizontal rows, evenly spaced, and ready to be sliced into separate sprites. --- ### ๐ŸŽจ **Visual Design Parameters:** - Character: Human male, 18 years old. - Build: Short, skinny, slightly underdeveloped body, but proportionally adult. - Hands & Feet: Slightly larger than average for his height, within adult realism. - Head: Slightly oversized, facial features delicate and expressive. - Eyes: Slightly larger than normal but not cartoony โ€” still adult. - Hair: Black, messy, slightly covering ears, not reaching shoulders. - Clothing: Only a gray fur loincloth that covers everything necessary. No shirt, shoes, or armor. - Weapon: One long flint knife, held in one hand (reverse grip in most animations). - Expression: Intense, alive, and more animated than a typical HoMM3 unit. - Proportions: Height and stance must exactly match the *Peasant* unit in Heroes III. --- ### ๐Ÿงโ€โ™‚๏ธ **Animation Sequences & Frame Counts:** **1. Idle (6 frames):** - Shifts weight between legs. - Draws knife slowly (reverse grip), left leg forward. - Twirls knife playfully while leaning on the right leg. - Returns knife to sheath, glances sideways. - Quickly draws knife again, legs switched. - Tosses and catches the knife, returns to neutral stance. **2. Walk (12 frames):** - Moves cautiously, crouched posture, always ready to act. **3. Start/StartRanged (8 frames):** - Enters the scene in a low combat-ready dash, holding knife prepared. **4. Attack (7 frames):** - Fluid melee lunge forward with a reverse grip stab at waist height. - No neutral or idle frames, only dynamic movement. **5. Shoot (1 frame):** - Not used, generate a dummy pose or skip if optional. **6. Defend (6 frames):** - Nervously swaps knife from hand to hand, twitchy, flowing motion. **7. Hit (6 frames):** - Grabs belly โ†’ falls on bottom โ†’ rolls back slightly โ†’ braces with arms โ†’ starts rising โ†’ returns upright. **8. Death (10 frames):** - Loses balance โ†’ collapses to side โ†’ flails legs โ†’ curls into self โ†’ shakes โ†’ freezes. - Last frame: lying still, eyes closed, face toward viewer. **9. Victory (6 frames):** - Joyfully jumps in place, swinging fists. - Frame 1: Leap with both fists raised. - Frame 2: Land & bounce. - Frame 3: Right fist punch upward, smiling. - Frame 4: Wide stance, victorious fists. - Frame 5: Another jump, fists downward. - Frame 6: Lands in a triumphant grin, fists still up. **10. Flee (6 frames):** - Drops to all fours โ†’ punches ground โ†’ keeps punching with trembling shoulders. --- ### ๐Ÿงพ **Sprite Sheet Requirements:** - Full sheet in one image (PNG preferred). - Align all frames in clean horizontal rows (each animation = one row). - All frames **same size** and equally spaced (auto-slicing ready). - Background: Transparent or solid color that is easily removed (e.g., #00FF00). - Frame size suggestion: 75ร—75 pixels per frame (or scale proportionally to match HoMM3 Peasant unit). - Total number of frames: 68.

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Knife Kid Unleashed - 4 frame sprite animation

Knife Kid Unleashed

June 8, 2025
4 framesPublic

AI Generation Prompt

Generate a full sprite sheet image of a young male character, designed for use in a mod for *Heroes of Might and Magic III*. The result must be a single image that contains **all animation frames**, neatly aligned in horizontal rows, evenly spaced, and ready to be sliced into separate sprites. --- ### ๐ŸŽจ **Visual Design Parameters:** - Character: Human male, 18 years old. - Build: Short, skinny, slightly underdeveloped body, but proportionally adult. - Hands & Feet: Slightly larger than average for his height, within adult realism. - Head: Slightly oversized, facial features delicate and expressive. - Eyes: Slightly larger than normal but not cartoony โ€” still adult. - Hair: Black, messy, slightly covering ears, not reaching shoulders. - Clothing: Only a gray fur loincloth that covers everything necessary. No shirt, shoes, or armor. - Weapon: One long flint knife, held in one hand (reverse grip in most animations). - Expression: Intense, alive, and more animated than a typical HoMM3 unit. - Proportions: Height and stance must exactly match the *Peasant* unit in Heroes III. --- ### ๐Ÿงโ€โ™‚๏ธ **Animation Sequences & Frame Counts:** **1. Idle (6 frames):** - Shifts weight between legs. - Draws knife slowly (reverse grip), left leg forward. - Twirls knife playfully while leaning on the right leg. - Returns knife to sheath, glances sideways. - Quickly draws knife again, legs switched. - Tosses and catches the knife, returns to neutral stance. **2. Walk (12 frames):** - Moves cautiously, crouched posture, always ready to act. **3. Start/StartRanged (8 frames):** - Enters the scene in a low combat-ready dash, holding knife prepared. **4. Attack (7 frames):** - Fluid melee lunge forward with a reverse grip stab at waist height. - No neutral or idle frames, only dynamic movement. **5. Shoot (1 frame):** - Not used, generate a dummy pose or skip if optional. **6. Defend (6 frames):** - Nervously swaps knife from hand to hand, twitchy, flowing motion. **7. Hit (6 frames):** - Grabs belly โ†’ falls on bottom โ†’ rolls back slightly โ†’ braces with arms โ†’ starts rising โ†’ returns upright. **8. Death (10 frames):** - Loses balance โ†’ collapses to side โ†’ flails legs โ†’ curls into self โ†’ shakes โ†’ freezes. - Last frame: lying still, eyes closed, face toward viewer. **9. Victory (6 frames):** - Joyfully jumps in place, swinging fists. - Frame 1: Leap with both fists raised. - Frame 2: Land & bounce. - Frame 3: Right fist punch upward, smiling. - Frame 4: Wide stance, victorious fists. - Frame 5: Another jump, fists downward. - Frame 6: Lands in a triumphant grin, fists still up. **10. Flee (6 frames):** - Drops to all fours โ†’ punches ground โ†’ keeps punching with trembling shoulders. --- ### ๐Ÿงพ **Sprite Sheet Requirements:** - Full sheet in one image (PNG preferred). - Align all frames in clean horizontal rows (each animation = one row). - All frames **same size** and equally spaced (auto-slicing ready). - Background: Transparent or solid color that is easily removed (e.g., #00FF00). - Frame size suggestion: 75ร—75 pixels per frame (or scale proportionally to match HoMM3 Peasant unit). - Total number of frames: 68.

Frame:1 / 4
FPS:
8

Live Animation

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Technical Details

Format:
PNG Sprite Frames
Frames:
4
FPS:
8

Usage License

This sprite animation is available for free use in personal and commercial projects. Perfect for game development, prototypes, and creative projects.

Frames (4)