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Pixel Brawl

**Generate a full spritesheet for a playable battle arena character. The art style should match a 2D pixel art fighting game with fluid, arcade-style animations (think *BlazBlue*, *Rivals of Aether*, or *King of Fighters*). The character is a \[describe your character—e.g. cyberpunk swordswoman / necromancer / robotic dog fighter\], and the spritesheet must include the following frames:** - **Idle stance (3–5 frame loop)** - **Walk cycle (6–8 frames)** - **Jump start, mid-air, and landing (3 frames)** - **Basic melee attack (4–6 frames)** - **Special move animation (6–8 frames with FX)** - **Hit reaction (2–3 frames)** - **Knockdown / fall (3–4 frames)** - **Victory pose (1–2 frames)** **Background: transparent. Character size: \~64x64 pixels per frame. Sprites should be arranged in a clean grid, evenly spaced. Bright and readable silhouette. Focus on expressive movement and distinct poses. Use a consistent light source. Optional: light glowing FX for special moves."**

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Pixel Brawl - 9 frame sprite animation

Pixel Brawl

August 1, 20259 framesBananaPublic
Make one like this
1/9
FPS: 8

Live Animation

Free account: download the sheet, frames, ZIP and GIF.

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Prompt

**Generate a full spritesheet for a playable battle arena character. The art style should match a 2D pixel art fighting game with fluid, arcade-style animations (think *BlazBlue*, *Rivals of Aether*, or *King of Fighters*). The character is a \[describe your character—e.g. cyberpunk swordswoman / necromancer / robotic dog fighter\], and the spritesheet must include the following frames:** - **Idle stance (3–5 frame loop)** - **Walk cycle (6–8 frames)** - **Jump start, mid-air, and landing (3 frames)** - **Basic melee attack (4–6 frames)** - **Special move animation (6–8 frames with FX)** - **Hit reaction (2–3 frames)** - **Knockdown / fall (3–4 frames)** - **Victory pose (1–2 frames)** **Background: transparent. Character size: \~64x64 pixels per frame. Sprites should be arranged in a clean grid, evenly spaced. Bright and readable silhouette. Focus on expressive movement and distinct poses. Use a consistent light source. Optional: light glowing FX for special moves."**

Format
PNG
Frames
9
Cell Size
270×302
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details