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Dragon Run Cycle

Generate a **16-frame sprite sheet** of my exact red 3D cartoon dragon performing a seamless running cycle, viewed directly from behind, in the style of a third-person endless runner game like Subway Surfers. ## 1. Exact character reference Use the provided reference image as the exact character design. Preserve the original red body, golden horns, cream-colored back spikes, orange wings, tail, proportions, textures, and appearance. Do not redesign the character. ## 2. Fixed camera and composition - Direct rear view only. - Keep the camera, lighting, character size, and position identical in all 16 frames. - Show the entire dragon, centered in every frame. - The dragon faces away from the camera. - Keep the torso at a constant height. No jumping, bouncing, or vertical movement. ## 3. Exact starting pose **Frame 1 is the starting pose and must be clearly defined.** - The LEFT foot is planted firmly on the ground. - The RIGHT foot is slightly lifted behind the body, beginning its forw

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Dragon Run Cycle - 16 frame sprite animation

Dragon Run Cycle

October 13, 202616 framesGlowPublic
Make one like this
1/16
FPS: 8

Live Animation

Free account: download the sheet, frames, ZIP and GIF.

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Prompt

Generate a **16-frame sprite sheet** of my exact red 3D cartoon dragon performing a seamless running cycle, viewed directly from behind, in the style of a third-person endless runner game like Subway Surfers. ## 1. Exact character reference Use the provided reference image as the exact character design. Preserve the original red body, golden horns, cream-colored back spikes, orange wings, tail, proportions, textures, and appearance. Do not redesign the character. ## 2. Fixed camera and composition - Direct rear view only. - Keep the camera, lighting, character size, and position identical in all 16 frames. - Show the entire dragon, centered in every frame. - The dragon faces away from the camera. - Keep the torso at a constant height. No jumping, bouncing, or vertical movement. ## 3. Exact starting pose **Frame 1 is the starting pose and must be clearly defined.** - The LEFT foot is planted firmly on the ground. - The RIGHT foot is slightly lifted behind the body, beginning its forw

Format
PNG
Frames
16
Cell Size
158×243
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details