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AI-Powered Sprite Creation Platform

Everything you need to
create game sprites

From AI generation to frame-perfect editing, Drive workspace to autonomous Kits — we're building the future of sprite asset creation.

Agent Install

Connect Claude Code, Codex CLI, or Gemini CLI without a setup scavenger hunt.

Generate a temporary handoff link, authenticate through Clerk, and let your agent search, inspect, and generate sprites against your account.

Core Capabilities

Powerful features designed for modern game development workflows

Drive Workspace

Central hub for browsing, organizing, and managing your sprites. Drag-and-drop frame reordering, instant previews, and batch operations.

Primary workflow

Frames as Atoms

Every frame is a first-class citizen. Reorder, edit, hide or duplicate frames, or fork any single frame into a brand-new sprite that keeps its lineage.

Core philosophy

Autonomous Kits

Seed-driven asset packs. AI proposes structures, batch generates sprites, and exports with rich metadata for seamless game integration.

Future of assets

AI Generation

Standard sheets are generated with OpenAI's GPT Image 2.5 for 1 credit: walk cycles, action sets, items, icons, enemy variants, VFX or free-form animations, with style presets and reference images.

Browse generators by type and style
Beta

Pro Motion

Smoother, more lifelike motion: a 5-second H3 Max Turbo video of your character, turned into frames. 3 credits per generation, in Creative mode.

Premium quality

Smart Exports

Uniform-grid PNG sheets, individual frames, animated GIFs, SVGs for icon sets, and ZIPs with spritesheet.json (frame rects, named animations and FPS) for your engine.

Godot, Unity and GameMaker guides

Frame Management

Complete control over your animation frames. Reorder, duplicate, hide, or edit individual frames with precision, and preview the animation as you go.

Fine-grained control

Kit Creation Workflow

From concept to game-ready assets in minutes

Seed

Provide concept

Structure

AI proposes

Generate

Batch create

Tweak

Refine assets

Export

Rich metadata

Ship

To game engine

Quality You Can Count On

Every sprite is generated with perfect transparency, consistent sizing, and game-ready optimization

✨

Clean Transparency

Proper alpha channels with no background artifacts or edge bleeding

📐

Consistent Sizing

All frames maintain uniform dimensions for seamless animation

🎮

Export Ready

Optimized file sizes with preserved transparency for all game engines

Complete Feature Set

Everything you need for professional sprite creation

Available Now

  • Seven generation modes: 4-direction walk cycles, action sets, item sheets, icon sets, enemy variants, VFX and free-form animations
  • Six style presets (pixel art, cel-shaded, hand-drawn, 3D toy, watercolor, 1-bit) or your own custom style
  • Standard generations with GPT Image 2.5: 1 credit each
  • Pro Motion (Beta): video-based animation for 3 credits
  • Style, subject and inspiration reference images
  • Drive workspace with projects, Kits and Composer
  • Frame reordering, hiding and editing, plus fork-a-frame
  • Import existing sprite sheets into Composer
  • Exports: PNG sheet, frames, GIF, SVG icons and ZIP with spritesheet.json
  • MCP server for Claude Code, Codex CLI, Cursor and other agents
  • Public gallery with voting, forks and sprite families

Built for Developers

Modern architecture and thoughtful implementation details

Agent-Ready

Rich metadata and structured exports for AI integration

Smart Caching

Optimized delivery with HTTP caching for public assets

Engine Guides

Step-by-step imports for Godot, Unity and GameMaker

Semantic Data

Action categories, timing hints, and engine mappings

Stop Waiting. Start Making.

Join other game developers creating assets instantly.