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Octagon Pipes

Create a pixel-art tileset for a top-down game using vivid colors, a consistent palette, identical scale, and lighting from the top-left. All tiles show the same mossy stone floor texture. Each tile is a regular octagon (flat top and flat bottom). A sunken half-pipe is visible from above. Pipe diameter is slightly smaller than the edge length. Pipe openings must be exactly centered on edges so tiles connect seamlessly with neighboring tiles. Number the edges clockwise starting at the bottom: 1 Bottom, 2 Bottom-Left, 3 Left, 4 Upper-Left, 5 Top, 6 Upper-Right, 7 Right, 8 Bottom-Right. For every pipe tile: The pipe always begins at Edge 1. It connects to exactly one other edge. The pipe must follow the shortest interior path between the two edge centers. Curves must be smooth circular arcs with correct geometric angles relative to the octagon (no approximations, no mirroring variants). Generate exactly four unique non-mirrored pipe tiles: Straight: Edge 1 → Edge 5 (180°) Wide curve: Edge 1 → Edge 4 (120° arc) Medium curve: Edge 1 → Edge 3 (90° arc) Sharp curve: Edge 1 → Edge 2 (60° arc) Also generate one Block tile: no visible pipe, the pipe area fully covered by rocks. All tiles must share identical art style, palette, scale, edge alignment, and seamless tiling.

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Octagon Pipes - 9 frame sprite animation

Octagon Pipes

February 10, 20269 framesBanana+Public
Make one like this
1/9
FPS: 8

Live Animation

Free account: download the sheet, frames, ZIP and GIF.

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Prompt

Create a pixel-art tileset for a top-down game using vivid colors, a consistent palette, identical scale, and lighting from the top-left. All tiles show the same mossy stone floor texture. Each tile is a regular octagon (flat top and flat bottom). A sunken half-pipe is visible from above. Pipe diameter is slightly smaller than the edge length. Pipe openings must be exactly centered on edges so tiles connect seamlessly with neighboring tiles. Number the edges clockwise starting at the bottom: 1 Bottom, 2 Bottom-Left, 3 Left, 4 Upper-Left, 5 Top, 6 Upper-Right, 7 Right, 8 Bottom-Right. For every pipe tile: The pipe always begins at Edge 1. It connects to exactly one other edge. The pipe must follow the shortest interior path between the two edge centers. Curves must be smooth circular arcs with correct geometric angles relative to the octagon (no approximations, no mirroring variants). Generate exactly four unique non-mirrored pipe tiles: Straight: Edge 1 → Edge 5 (180°) Wide curve: Edge 1 → Edge 4 (120° arc) Medium curve: Edge 1 → Edge 3 (90° arc) Sharp curve: Edge 1 → Edge 2 (60° arc) Also generate one Block tile: no visible pipe, the pipe area fully covered by rocks. All tiles must share identical art style, palette, scale, edge alignment, and seamless tiling.

Format
PNG
Frames
9
Cell Size
665×665
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details