Rock 'n' Roll Down
The Rubbleton Species: Lithomorph (Animated rock creature) Appearance: To match the Goomba's art style, the Rubbleton fits into the exact same 16x16 pixel grid constraint. It is colored using the classic NES gray, black, and white palette. Instead of a smooth mushroom cap, its top is jagged and blocky, resembling a piece of broken brick. It shares the exact same angry, angled pixel eyebrows and stark white eyes as the Goomba, giving it that classic "Mario enemy" scowl. It has tiny, dark gray pixelated boots. 1. Frame 1: Walk Cycle A (The Waddle) The Look: The Rubbleton is standing with its left, blocky black boot stepping forward. The Details: Its body is a jagged, dark gray polygon (fitting exactly in the 16x16 grid). The stark white, angled eyes are fixed in a glare. 2. Frame 2: Walk Cycle B (The Bob) The Look: The right boot steps forward. The Details: Just like the Goomba, the Rubbleton's entire rocky body shifts down by exactly one pixel. When alternated with Frame 1, this gives it that heavy, rhythmic, side-to-side waddling animation that we all know and love. 3. Frame 3: The "Defeated" State The Twist: Here is where it diverges from the Goomba! Because the Rubbleton is made of solid stone, Mario stomping on it won't flatten it into a pancake like the Goomba in your image. The Look: Instead of being squished, this frame shows the Rubbleton flipped completely upside down (which happens when Mario hits the brick block beneath it). Its little black boots are sticking straight up in the air, and its angry white eyes are replaced by two little pixelated "X"s to show it's been knocked out.
Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.
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Rock 'n' Roll Down
Live Animation
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Prompt
The Rubbleton Species: Lithomorph (Animated rock creature) Appearance: To match the Goomba's art style, the Rubbleton fits into the exact same 16x16 pixel grid constraint. It is colored using the classic NES gray, black, and white palette. Instead of a smooth mushroom cap, its top is jagged and blocky, resembling a piece of broken brick. It shares the exact same angry, angled pixel eyebrows and stark white eyes as the Goomba, giving it that classic "Mario enemy" scowl. It has tiny, dark gray pixelated boots. 1. Frame 1: Walk Cycle A (The Waddle) The Look: The Rubbleton is standing with its left, blocky black boot stepping forward. The Details: Its body is a jagged, dark gray polygon (fitting exactly in the 16x16 grid). The stark white, angled eyes are fixed in a glare. 2. Frame 2: Walk Cycle B (The Bob) The Look: The right boot steps forward. The Details: Just like the Goomba, the Rubbleton's entire rocky body shifts down by exactly one pixel. When alternated with Frame 1, this gives it that heavy, rhythmic, side-to-side waddling animation that we all know and love. 3. Frame 3: The "Defeated" State The Twist: Here is where it diverges from the Goomba! Because the Rubbleton is made of solid stone, Mario stomping on it won't flatten it into a pancake like the Goomba in your image. The Look: Instead of being squished, this frame shows the Rubbleton flipped completely upside down (which happens when Mario hits the brick block beneath it). Its little black boots are sticking straight up in the air, and its angry white eyes are replaced by two little pixelated "X"s to show it's been knocked out.
- Format
- PNG
- Frames
- 25
- Cell Size
- 379×359
- FPS
- 8
License
Free for personal and commercial use. Perfect for games and prototypes.