Sprite Clone Walk
Use the provided image as the only reference. Reproduce the character exactly: same proportions, colors, silhouette, face, gloves, shoes, tail. Do not alter or reinterpret any detail. Generate a full-body determined walk cycle at 1440x1440 on a pure white background (#FFFFFF), lasting 5 seconds, exactly 121 frames. Focus on **drawing each frame accurately**. Prioritize: - Perfect consistency of shape, proportions, and colors. - Sharp, clean outlines; no blurring, noise, motion blur, or artifacts. - Eyes, hands, shoes, and tail exactly as in reference. Global Camera Rules: - Camera fixed: character remains perfectly centered in every frame. - No zoom, rotation, tilt, or perspective change. - Scale and position of the character remain constant relative to the canvas. Animation: - A determined, energetic walk cycle with a subtle forward-leaning posture. - Movement remains slow, clear, and fully decomposed, but with stronger intent. - Legs lift slightly higher with sharper, more purposeful steps; feet never deform. - Arms stay bent at the elbows, swinging in compact, controlled arcs. Both hands remain fully closed in firm fists, keeping the same shape and volume in every frame. - A subtle, controlled torso rebound reinforces the determined motion. - Head stays stable with minimal motion; ears follow with a soft delayed bounce. - Tail sways with a firm, rhythmic follow-through, keeping its exact shape. - Feet, shoes, and overall silhouette remain consistent in every frame. Output a clean, frame-by-frame animation suitable for sprite extraction.
Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.
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Sprite Clone Walk
Live Animation
Free account: download the sheet, frames, ZIP and GIF.
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Prompt
Use the provided image as the only reference. Reproduce the character exactly: same proportions, colors, silhouette, face, gloves, shoes, tail. Do not alter or reinterpret any detail. Generate a full-body determined walk cycle at 1440x1440 on a pure white background (#FFFFFF), lasting 5 seconds, exactly 121 frames. Focus on **drawing each frame accurately**. Prioritize: - Perfect consistency of shape, proportions, and colors. - Sharp, clean outlines; no blurring, noise, motion blur, or artifacts. - Eyes, hands, shoes, and tail exactly as in reference. Global Camera Rules: - Camera fixed: character remains perfectly centered in every frame. - No zoom, rotation, tilt, or perspective change. - Scale and position of the character remain constant relative to the canvas. Animation: - A determined, energetic walk cycle with a subtle forward-leaning posture. - Movement remains slow, clear, and fully decomposed, but with stronger intent. - Legs lift slightly higher with sharper, more purposeful steps; feet never deform. - Arms stay bent at the elbows, swinging in compact, controlled arcs. Both hands remain fully closed in firm fists, keeping the same shape and volume in every frame. - A subtle, controlled torso rebound reinforces the determined motion. - Head stays stable with minimal motion; ears follow with a soft delayed bounce. - Tail sways with a firm, rhythmic follow-through, keeping its exact shape. - Feet, shoes, and overall silhouette remain consistent in every frame. Output a clean, frame-by-frame animation suitable for sprite extraction.
- Format
- PNG
- Frames
- 36
- Cell Size
- 960×960
- FPS
- 8
License
Free for personal and commercial use. Perfect for games and prototypes.