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Neon Rogue: Run!

Ultra high-quality 2D sprite sheet for a cyberpunk parkour game character named "Neon Rogue", side view, full body, consistent proportions across all frames, character always centered and aligned perfectly character design: futuristic punk runner, techwear jacket slightly torn with exposed glowing cables, neon mohawk hairstyle, full face helmet with glowing visor (no visible face for consistency), fingerless gloves, tactical pants with straps, high-tech sneakers with bright neon energy soles emitting light trails, athletic slim build, designed for speed and agility, strong readable silhouette visual style: semi-realistic but stylized for games, sharp clean edges, high contrast lighting, cyberpunk color palette (neon pink, electric blue, purple highlights on dark outfit), glowing elements on jacket, shoes, and visor, dynamic lighting but consistent across frames animations included in one sprite sheet, all frames evenly spaced in a perfect grid, no overlap, same scale and position: IDLE (16 frames): subtle breathing, chest movement, slight body sway, head tilt variation, neon lights softly pulsing, small hand adjustments, cloth physics reacting lightly RUN (24 frames): fast parkour sprint, strong forward lean, powerful arm swing, exaggerated leg motion for speed, neon energy trails behind feet, motion blur streaks, dust particles from ground JUMP SEQUENCE: - takeoff (8 frames): crouch and explosive push, arms swing, energy building in legs - rise/apex (10 frames): mid-air pose, body stretched, slight rotation, glowing intensifies - landing (8 frames): impact absorption, knees bending, sparks and dust on contact, recovery stance SLIDE (12 frames): low crouch slide, one hand touching ground, sparks and electric effects from shoes, strong forward motion, cloth and straps reacting dynamically WALL RUN (16 frames): character tilted sideways, feet stepping on vertical surface, dynamic pose, sparks and debris on each step, neon glow reacting to impact animation quality: extremely smooth, high frame count, fluid transitions, motion blur, particle effects (sparks, dust, glow trails), consistent timing between frames background: solid chroma key color (pure bright green #00FF00), flat, no gradient, no shadows outside character technical requirements: perfectly aligned sprite sheet, equal spacing, grid layout for easy slicing, pivot centered, no camera movement, no perspective shift, same scale across all frames output: ultra sharp, 4K resolution, clean game-ready asset, no text, no watermark

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Neon Rogue: Run! - 16 frame sprite animation

Neon Rogue: Run!

March 31, 202616 framesBananaPublic
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Ultra high-quality 2D sprite sheet for a cyberpunk parkour game character named "Neon Rogue", side view, full body, consistent proportions across all frames, character always centered and aligned perfectly character design: futuristic punk runner, techwear jacket slightly torn with exposed glowing cables, neon mohawk hairstyle, full face helmet with glowing visor (no visible face for consistency), fingerless gloves, tactical pants with straps, high-tech sneakers with bright neon energy soles emitting light trails, athletic slim build, designed for speed and agility, strong readable silhouette visual style: semi-realistic but stylized for games, sharp clean edges, high contrast lighting, cyberpunk color palette (neon pink, electric blue, purple highlights on dark outfit), glowing elements on jacket, shoes, and visor, dynamic lighting but consistent across frames animations included in one sprite sheet, all frames evenly spaced in a perfect grid, no overlap, same scale and position: IDLE (16 frames): subtle breathing, chest movement, slight body sway, head tilt variation, neon lights softly pulsing, small hand adjustments, cloth physics reacting lightly RUN (24 frames): fast parkour sprint, strong forward lean, powerful arm swing, exaggerated leg motion for speed, neon energy trails behind feet, motion blur streaks, dust particles from ground JUMP SEQUENCE: - takeoff (8 frames): crouch and explosive push, arms swing, energy building in legs - rise/apex (10 frames): mid-air pose, body stretched, slight rotation, glowing intensifies - landing (8 frames): impact absorption, knees bending, sparks and dust on contact, recovery stance SLIDE (12 frames): low crouch slide, one hand touching ground, sparks and electric effects from shoes, strong forward motion, cloth and straps reacting dynamically WALL RUN (16 frames): character tilted sideways, feet stepping on vertical surface, dynamic pose, sparks and debris on each step, neon glow reacting to impact animation quality: extremely smooth, high frame count, fluid transitions, motion blur, particle effects (sparks, dust, glow trails), consistent timing between frames background: solid chroma key color (pure bright green #00FF00), flat, no gradient, no shadows outside character technical requirements: perfectly aligned sprite sheet, equal spacing, grid layout for easy slicing, pivot centered, no camera movement, no perspective shift, same scale across all frames output: ultra sharp, 4K resolution, clean game-ready asset, no text, no watermark

Format
PNG
Frames
16
Cell Size
264×493
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details