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Rising Crimson Slash

Create a 16-frame non-looping third combo FINISHER animation for a 2D side-scrolling sword fighter. Preserve the exact same full-body anime girl, face, pink ponytail, hairclip, outfit, colors and proportions in every frame. Begin from the previous horizontal-slash follow-through: right arm extended toward the right, body leaning forward, one foot forward and one behind. Frames 1-3: briefly hold the follow-through. Frames 4-6: lower the right gripping hand near the hip and crouch slightly to gather force. Frames 7-10: perform a powerful elegant rising diagonal slash from lower-left across the body toward upper-right, driven by waist and shoulder rotation. Frame 11: clear high finishing pose. Frames 12-16: recover to the combat stance. The right hand grips an invisible sword handle. A thin pink crescent slash trail is allowed, but draw no solid weapon. This is a rising sword cut, not an uppercut punch. Both feet remain planted without sliding; the character does not jump. Full body, tr

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Rising Crimson Slash - 16 frame sprite animation

Rising Crimson Slash

July 23, 202616 framesSparkPublic
Make one like this
1/16
FPS: 8

Live Animation

Free account: download the sheet, frames, ZIP and GIF.

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Prompt

Create a 16-frame non-looping third combo FINISHER animation for a 2D side-scrolling sword fighter. Preserve the exact same full-body anime girl, face, pink ponytail, hairclip, outfit, colors and proportions in every frame. Begin from the previous horizontal-slash follow-through: right arm extended toward the right, body leaning forward, one foot forward and one behind. Frames 1-3: briefly hold the follow-through. Frames 4-6: lower the right gripping hand near the hip and crouch slightly to gather force. Frames 7-10: perform a powerful elegant rising diagonal slash from lower-left across the body toward upper-right, driven by waist and shoulder rotation. Frame 11: clear high finishing pose. Frames 12-16: recover to the combat stance. The right hand grips an invisible sword handle. A thin pink crescent slash trail is allowed, but draw no solid weapon. This is a rising sword cut, not an uppercut punch. Both feet remain planted without sliding; the character does not jump. Full body, tr

Format
PNG
Frames
16
Cell Size
272×259
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details