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12-Frame Walk Cycle

WAK# WALK ANIMATION — 12 FRAMES Use the uploaded Base Image as the absolute visual reference. Create a **12-frame side-view walking/trotting animation** of the exact same character. The character design must remain identical to the Base Image. ## ANIMATION STRUCTURE Create a smooth **4-frame locomotion cycle**, repeated 3 times: **A → B → C → D → A → B → C → D → A → B → C → D** ### Frame A — Contact * One leg/foot reaches forward. * Opposite leg/foot reaches backward. * Natural contact pose. ### Frame B — Passing * Legs move toward the passing position. * Body rises slightly. ### Frame C — Opposite Contact * Reverse the leg positions from Frame A. * Opposite side becomes the leading side. ### Frame D — Passing * Legs transition back toward the opposite contact position. * Body returns slightly downward. Repeat the same cycle three times. ## MOVEMENT Include: * Natural leg movement * Subtle body bob * Small head movement * Natural secondary movement of tail/hair/ears/w

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

12-Frame Walk Cycle - 16 frame sprite animation

12-Frame Walk Cycle

August 19, 202616 framesSparkPublic
Make one like this
1/16
FPS: 8

Live Animation

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Prompt

WAK# WALK ANIMATION — 12 FRAMES Use the uploaded Base Image as the absolute visual reference. Create a **12-frame side-view walking/trotting animation** of the exact same character. The character design must remain identical to the Base Image. ## ANIMATION STRUCTURE Create a smooth **4-frame locomotion cycle**, repeated 3 times: **A → B → C → D → A → B → C → D → A → B → C → D** ### Frame A — Contact * One leg/foot reaches forward. * Opposite leg/foot reaches backward. * Natural contact pose. ### Frame B — Passing * Legs move toward the passing position. * Body rises slightly. ### Frame C — Opposite Contact * Reverse the leg positions from Frame A. * Opposite side becomes the leading side. ### Frame D — Passing * Legs transition back toward the opposite contact position. * Body returns slightly downward. Repeat the same cycle three times. ## MOVEMENT Include: * Natural leg movement * Subtle body bob * Small head movement * Natural secondary movement of tail/hair/ears/w

Format
PNG
Frames
16
Cell Size
245×214
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

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