Shade's Embrace
Create a Hollow Knight–style 2D sprite sheet of a small masked character with the classic Hollow Knight mask and short inward-curving horns. The cloak is medium length, black with subtle blue-tinted shading, and moves softly like in Hollow Knight. The art style must match Team Cherry’s clean vector look: smooth lines, soft gradients, strong silhouettes, and simple shapes. The sprite sheet must be arranged as a horizontal strip per animation, each frame exactly 96×96 pixels. The background must be transparent. The character proportions must match the Knight: large head, small body, simple limbs, expressive cloak. Animations and frame counts: Idle — 12 frames @ 12 FPS Smooth breathing, subtle cloak flutter, tiny horn sway. Run — 16 frames @ 18–20 FPS Fast, energetic, cloak trailing behind, smooth stride cycle. Jump — 7 frames @ 14 FPS Upward motion, cloak pulled upward, readable silhouette. Fall — 6 frames @ 12 FPS Cloak opens downward, soft flutter. Attack — 8 frames @ 16–18 FPS Snappy slash, cloak flaring outward, clear attack arc. Pogo — 6 frames @ 16 FPS Downward strike, cloak pulled upward, bounce recoil. Wall Slide — 6 frames @ 12–14 FPS Cloak pressed against wall, subtle downward motion. Dash — 5 frames @ 20 FPS Very fast burst, body stretched, cloak trailing sharply. Hurt — 3 frames @ 12 FPS Readable recoil, cloak flaring forward, quick recovery. Output all animations in one large sprite atlas PNG, arranged in rows: Row 1: Idle (12 frames) Row 2: Run (16 frames) Row 3: Jump (7 frames) Row 4: Fall (6 frames) Row 5: Attack (8 frames) Row 6: Pogo (6 frames) Row 7: Wall Slide (6 frames) Row 8: Dash (5 frames) Row 9: Hurt (3 frames) Each frame must be centered inside its 96×96 cell. The final result must look like a real Hollow Knight sprite sheet.
Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.
Agent-Ready Asset
Found a spritesheet you want to reference, inspect, or reuse? Generate a handoff prompt and let your agent connect through your account.
Shade's Embrace
Live Animation
Free account: download the sheet, frames, ZIP and GIF.
Download Assets
Prompt
Create a Hollow Knight–style 2D sprite sheet of a small masked character with the classic Hollow Knight mask and short inward-curving horns. The cloak is medium length, black with subtle blue-tinted shading, and moves softly like in Hollow Knight. The art style must match Team Cherry’s clean vector look: smooth lines, soft gradients, strong silhouettes, and simple shapes. The sprite sheet must be arranged as a horizontal strip per animation, each frame exactly 96×96 pixels. The background must be transparent. The character proportions must match the Knight: large head, small body, simple limbs, expressive cloak. Animations and frame counts: Idle — 12 frames @ 12 FPS Smooth breathing, subtle cloak flutter, tiny horn sway. Run — 16 frames @ 18–20 FPS Fast, energetic, cloak trailing behind, smooth stride cycle. Jump — 7 frames @ 14 FPS Upward motion, cloak pulled upward, readable silhouette. Fall — 6 frames @ 12 FPS Cloak opens downward, soft flutter. Attack — 8 frames @ 16–18 FPS Snappy slash, cloak flaring outward, clear attack arc. Pogo — 6 frames @ 16 FPS Downward strike, cloak pulled upward, bounce recoil. Wall Slide — 6 frames @ 12–14 FPS Cloak pressed against wall, subtle downward motion. Dash — 5 frames @ 20 FPS Very fast burst, body stretched, cloak trailing sharply. Hurt — 3 frames @ 12 FPS Readable recoil, cloak flaring forward, quick recovery. Output all animations in one large sprite atlas PNG, arranged in rows: Row 1: Idle (12 frames) Row 2: Run (16 frames) Row 3: Jump (7 frames) Row 4: Fall (6 frames) Row 5: Attack (8 frames) Row 6: Pogo (6 frames) Row 7: Wall Slide (6 frames) Row 8: Dash (5 frames) Row 9: Hurt (3 frames) Each frame must be centered inside its 96×96 cell. The final result must look like a real Hollow Knight sprite sheet.
- Format
- PNG
- Frames
- 16
- Cell Size
- 495×486
- FPS
- 8
License
Free for personal and commercial use. Perfect for games and prototypes.