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Subway Sprint Ace

Generate a 3D sprite sheet of a stylized male character performing a directional running animation in a back-facing third-person runner perspective (like Temple Run or Subway Surfers). The character is subway surfer, cartoon-styled, wearing subway surfer costume— such as a fitted jacket, hoodie, and sneakers. The character should be viewed from behind, as if running away from the camera toward the top of the screen. Hair and body posture should clearly communicate a back-facing orientation. Include **11–13 smooth animation frames** showing the complete running cycle: - Anticipation (crouch) – 2 frames - Takeoff – 2 frames - Mid-air (peak) – 2–3 frames - Descent – 2 frames - Landing – 2 frames - Recovery to running – 1–2 frames 🎨 Style: Clean, 3D ( Subway Surfers inspired), fluid motion, game-ready 🧩 Layout: All frames arranged in a single sprite sheet (horizontal or grid), each frame sized equally (e.g., 512×512 or 1024×1024 px), with transparent background 🎯 Pivot Point: Bottom center (for Unity animation alignment) Consistent lighting, pose flow, and body orientation must be maintained across all frames.

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Subway Sprint Ace - 16 frame sprite animation

Subway Sprint Ace

March 10, 202616 framesBanana+Public
Make one like this
1/16
FPS: 8

Live Animation

Free account: download the sheet, frames, ZIP and GIF.

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Prompt

Generate a 3D sprite sheet of a stylized male character performing a directional running animation in a back-facing third-person runner perspective (like Temple Run or Subway Surfers). The character is subway surfer, cartoon-styled, wearing subway surfer costume— such as a fitted jacket, hoodie, and sneakers. The character should be viewed from behind, as if running away from the camera toward the top of the screen. Hair and body posture should clearly communicate a back-facing orientation. Include **11–13 smooth animation frames** showing the complete running cycle: - Anticipation (crouch) – 2 frames - Takeoff – 2 frames - Mid-air (peak) – 2–3 frames - Descent – 2 frames - Landing – 2 frames - Recovery to running – 1–2 frames 🎨 Style: Clean, 3D ( Subway Surfers inspired), fluid motion, game-ready 🧩 Layout: All frames arranged in a single sprite sheet (horizontal or grid), each frame sized equally (e.g., 512×512 or 1024×1024 px), with transparent background 🎯 Pivot Point: Bottom center (for Unity animation alignment) Consistent lighting, pose flow, and body orientation must be maintained across all frames.

Format
PNG
Frames
16
Cell Size
424×493
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details