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Mech-Bot Blitz

Create a professional 2D sprite sheet for Unity. Character: futuristic combat robot with metallic body, glowing blue energy core, mechanical joints, and small jet boosters on the back. View: side view (2D platformer style). Include animation sequences organized in rows: Row 1: Idle animation (6 frames) – subtle breathing movement, small light pulses in the energy core. Row 2: Running animation (8 frames) – dynamic mechanical leg movement, slight forward lean. Row 3: Jumping animation (6 frames) – crouch, lift-off with small jet boost effect, mid-air pose, landing. Row 4: Shooting animation (6 frames) – arm cannon charging and firing energy projectile. Requirements: - Transparent background - Consistent character proportions in all frames - Even spacing between frames - Clean grid layout - No text - No watermark - Clear frame separation - High resolution (2048x2048 or optimized for Unity slicing) - Professional 2D game art style - Consistent lighting and shadows The sprite sheet must be clean and ready to import into Unity's Sprite Editor.

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Mech-Bot Blitz - 9 frame sprite animation

Mech-Bot Blitz

February 19, 20269 framesBanana+Public
Make one like this
1/9
FPS: 8

Live Animation

Free account: download the sheet, frames, ZIP and GIF.

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Prompt

Create a professional 2D sprite sheet for Unity. Character: futuristic combat robot with metallic body, glowing blue energy core, mechanical joints, and small jet boosters on the back. View: side view (2D platformer style). Include animation sequences organized in rows: Row 1: Idle animation (6 frames) – subtle breathing movement, small light pulses in the energy core. Row 2: Running animation (8 frames) – dynamic mechanical leg movement, slight forward lean. Row 3: Jumping animation (6 frames) – crouch, lift-off with small jet boost effect, mid-air pose, landing. Row 4: Shooting animation (6 frames) – arm cannon charging and firing energy projectile. Requirements: - Transparent background - Consistent character proportions in all frames - Even spacing between frames - Clean grid layout - No text - No watermark - Clear frame separation - High resolution (2048x2048 or optimized for Unity slicing) - Professional 2D game art style - Consistent lighting and shadows The sprite sheet must be clean and ready to import into Unity's Sprite Editor.

Format
PNG
Frames
9
Cell Size
612×625
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details