Ironclad Kid
Create a 2D sprite sheet for a medieval infantry soldier (Tier 1). Style: cartoon, stylized, similar to social strategy games, top-down isometric (3/4 view), clean shapes, soft shadows, game-ready. Character: young infantry soldier, black hair, green eyes, simple face, friendly expression. Clothing: light medieval outfit (Tier 1), simple cloth tunic, brown belt, dark boots. Armor: basic metal helmet (iron, simple design), no luxury details. Equipment: short sword (metal blade), round metal shield (gray/silver), NO spear, NO bow, NO extra weapons. IMPORTANT: weapon must ALWAYS be a sword (no mixing weapons) DIRECTIONS (RIGHT-FACING ONLY, USE VISUAL ANGLES): 1. diagonal right-up (45° angle) 2. right side view (90°) 3. diagonal right-down (135°) 4. slight back view (top angle) 5. slight front view (bottom angle) DO NOT use: north, south, east, west labels DO NOT generate left-facing directions ACTIONS per direction: 1. idle (standing still) 2. walking (one step forward) 3. attack (swinging sword forward) TOTAL: 15 sprites (5 directions × 3 actions) LAYOUT: 5 rows × 3 columns grid Rows (top to bottom): back view diagonal right-up right side diagonal right-down front view Columns: idle | walk | attack STRICT CONSISTENCY RULES: - EXACT same character in all sprites - SAME face, SAME proportions, SAME outfit - SAME helmet design in all frames - SAME colors and shading - NO redesign between frames - NO random variations Pose rules: - sword follows direction of movement - shield stays consistent on the same arm - walking pose must match across all directions - attack pose must be consistent in motion Rendering: clean outline, soft shadow under feet, no heavy shadows, no glow effects. Background: transparent or plain white no text, no labels
Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.
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Ironclad Kid
Live Animation
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Prompt
Create a 2D sprite sheet for a medieval infantry soldier (Tier 1). Style: cartoon, stylized, similar to social strategy games, top-down isometric (3/4 view), clean shapes, soft shadows, game-ready. Character: young infantry soldier, black hair, green eyes, simple face, friendly expression. Clothing: light medieval outfit (Tier 1), simple cloth tunic, brown belt, dark boots. Armor: basic metal helmet (iron, simple design), no luxury details. Equipment: short sword (metal blade), round metal shield (gray/silver), NO spear, NO bow, NO extra weapons. IMPORTANT: weapon must ALWAYS be a sword (no mixing weapons) DIRECTIONS (RIGHT-FACING ONLY, USE VISUAL ANGLES): 1. diagonal right-up (45° angle) 2. right side view (90°) 3. diagonal right-down (135°) 4. slight back view (top angle) 5. slight front view (bottom angle) DO NOT use: north, south, east, west labels DO NOT generate left-facing directions ACTIONS per direction: 1. idle (standing still) 2. walking (one step forward) 3. attack (swinging sword forward) TOTAL: 15 sprites (5 directions × 3 actions) LAYOUT: 5 rows × 3 columns grid Rows (top to bottom): back view diagonal right-up right side diagonal right-down front view Columns: idle | walk | attack STRICT CONSISTENCY RULES: - EXACT same character in all sprites - SAME face, SAME proportions, SAME outfit - SAME helmet design in all frames - SAME colors and shading - NO redesign between frames - NO random variations Pose rules: - sword follows direction of movement - shield stays consistent on the same arm - walking pose must match across all directions - attack pose must be consistent in motion Rendering: clean outline, soft shadow under feet, no heavy shadows, no glow effects. Background: transparent or plain white no text, no labels
- Format
- PNG
- Frames
- 16
- Cell Size
- 187×182
- FPS
- 8
License
Free for personal and commercial use. Perfect for games and prototypes.