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Ghostly Pumpkin Hug

Animate only the exact uploaded smiling Halloween ghost B hugging its orange pumpkin. Make 8 chronological frames, 2 rows of 4, for a soft seamless idle loop. Frame 1 matches the reference; frames 2-4 gently squeeze the pumpkin closer and lift the little cloth hands a tiny amount; frames 5-6 relax the hug with a small happy cheek/eye change; frames 7-8 return to the original pose. Keep the pumpkin's face, green stem, ivory sheet folds and original three-quarter slightly top-down viewpoint unchanged. Main body and ground anchor stay fixed with only subtle local fabric deformation. Keep identical scale, framing, rendering and lighting in every cell. Full subject, equal padding, transparent background. No added symbols, motion lines, hearts, sparkles, props, text, limbs, camera movement, turning, stretching or squash-and-stretch. Do not turn it into pixel art; match the high-quality painted reference.

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Ghostly Pumpkin Hug - 8 frame sprite animation

Ghostly Pumpkin Hug

October 31, 20268 framesGlowPublic
Make one like this
1/8
FPS: 8

Live Animation

Free account: download the sheet, frames, ZIP and GIF.

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Prompt

Animate only the exact uploaded smiling Halloween ghost B hugging its orange pumpkin. Make 8 chronological frames, 2 rows of 4, for a soft seamless idle loop. Frame 1 matches the reference; frames 2-4 gently squeeze the pumpkin closer and lift the little cloth hands a tiny amount; frames 5-6 relax the hug with a small happy cheek/eye change; frames 7-8 return to the original pose. Keep the pumpkin's face, green stem, ivory sheet folds and original three-quarter slightly top-down viewpoint unchanged. Main body and ground anchor stay fixed with only subtle local fabric deformation. Keep identical scale, framing, rendering and lighting in every cell. Full subject, equal padding, transparent background. No added symbols, motion lines, hearts, sparkles, props, text, limbs, camera movement, turning, stretching or squash-and-stretch. Do not turn it into pixel art; match the high-quality painted reference.

Format
PNG
Frames
8
Cell Size
254×270
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details