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Swift Blade Sprint

Create a seamless 16-frame ARMED COMBAT RUN cycle for a 2D side-scrolling game. Keep the anime girl identical in every frame: same face, pink ponytail, hairclip, outfit, colors, proportions, size and camera. Transparent background. She always faces right, running fast, lightly and elegantly like a sword fighter, with a slight forward lean. Her right hand stays firmly closed around an invisible one-handed sword grip beside and slightly behind her right hip: fingers wrapped, wrist aligned, elbow bent, forearm controlled. The imaginary blade trails diagonally backward without crossing her body or legs. The right arm never pumps freely; the left arm moves subtly for balance. Use long alternating strides, clear ground contact and a brief airborne phase. Ponytail, sleeves, bow and skirt flutter naturally. Animate in place. Frame 16 loops perfectly into frame No visible weapon, open right hand, punch, ordinary two-arm running, attack, jump, sliding feet, missing limbs, cropping or redesign

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Swift Blade Sprint - 16 frame sprite animation

Swift Blade Sprint

July 26, 202616 framesSparkPublic
Make one like this
1/16
FPS: 8

Live Animation

Free account: download the sheet, frames, ZIP and GIF.

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Prompt

Create a seamless 16-frame ARMED COMBAT RUN cycle for a 2D side-scrolling game. Keep the anime girl identical in every frame: same face, pink ponytail, hairclip, outfit, colors, proportions, size and camera. Transparent background. She always faces right, running fast, lightly and elegantly like a sword fighter, with a slight forward lean. Her right hand stays firmly closed around an invisible one-handed sword grip beside and slightly behind her right hip: fingers wrapped, wrist aligned, elbow bent, forearm controlled. The imaginary blade trails diagonally backward without crossing her body or legs. The right arm never pumps freely; the left arm moves subtly for balance. Use long alternating strides, clear ground contact and a brief airborne phase. Ponytail, sleeves, bow and skirt flutter naturally. Animate in place. Frame 16 loops perfectly into frame No visible weapon, open right hand, punch, ordinary two-arm running, attack, jump, sliding feet, missing limbs, cropping or redesign

Format
PNG
Frames
16
Cell Size
199×226
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details