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Dark Knight Walk

Create a complete 2D pixel art WALK CYCLE spritesheet for a dark fantasy metroidvania game. CHARACTER: A young male anime-inspired fantasy adventurer wearing lightweight dark steel armor, brown leather shoulder guards, metal forearm bracers, a simple leather belt, dark fitted trousers and sturdy armored boots. Messy dark hair. Slightly chibi proportions, but not childish. NO CAPE, NO CLOAK, NO WEAPONS, NO SWORD, NO SHIELD. ANIMATION: 8 distinct consecutive frames of a natural walking cycle. The character walks continuously toward the RIGHT, shown in strict 2D SIDE PROFILE. Animate the legs alternating naturally, feet lifting and touching the ground, arms swinging opposite to the legs, subtle torso movement and slight head bounce. Include contact poses, passing poses and opposite contact poses. The animation must loop seamlessly from the last frame to the first. CAMERA AND STYLE: Strict orthographic side view, side-scrolling platformer perspective, no perspective distortion, no camer

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Dark Knight Walk - 16 frame sprite animation

Dark Knight Walk

October 13, 202616 framesGlowPublic
Make one like this
1/16
FPS: 8

Live Animation

Free account: download the sheet, frames, ZIP and GIF.

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Prompt

Create a complete 2D pixel art WALK CYCLE spritesheet for a dark fantasy metroidvania game. CHARACTER: A young male anime-inspired fantasy adventurer wearing lightweight dark steel armor, brown leather shoulder guards, metal forearm bracers, a simple leather belt, dark fitted trousers and sturdy armored boots. Messy dark hair. Slightly chibi proportions, but not childish. NO CAPE, NO CLOAK, NO WEAPONS, NO SWORD, NO SHIELD. ANIMATION: 8 distinct consecutive frames of a natural walking cycle. The character walks continuously toward the RIGHT, shown in strict 2D SIDE PROFILE. Animate the legs alternating naturally, feet lifting and touching the ground, arms swinging opposite to the legs, subtle torso movement and slight head bounce. Include contact poses, passing poses and opposite contact poses. The animation must loop seamlessly from the last frame to the first. CAMERA AND STYLE: Strict orthographic side view, side-scrolling platformer perspective, no perspective distortion, no camer

Format
PNG
Frames
16
Cell Size
150×255
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details