Barong Blitz
"A high-quality 2D pixel art sprite sheet in the detailed Metal Slug-inspired style. The character is a Filipino warrior wearing a Barong Tagalog and a salakot (conical straw hat). The entire sheet depicts actions performed from a strict standing and running posture, set against a solid black background with detailed shading and thick outlines: Row 1: A smooth walking animation cycle, with the character facing right and carrying the green bazooka at the waist. Row 2: A running animation cycle, where the character is leaning forward, maintaining the same two-handed carry on the bazooka. Row 3: THE MOST CRITICAL PART: This row depicts a continuous 'running while shooting' pose sequence. The character is captured mid-run (legs in a running stride), but has the bazooka braced against his shoulder, aiming forward. Each frame shows a different phase of the running stride, and THE WEAPON BARREL IS CLEAN. The weapon is held steadily by both hands as the character moves; there is no firing animation, muzzle flash, or fire on the gun.
Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.
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Barong Blitz
Live Animation
Free account: download the sheet, frames, ZIP and GIF.
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Prompt
"A high-quality 2D pixel art sprite sheet in the detailed Metal Slug-inspired style. The character is a Filipino warrior wearing a Barong Tagalog and a salakot (conical straw hat). The entire sheet depicts actions performed from a strict standing and running posture, set against a solid black background with detailed shading and thick outlines: Row 1: A smooth walking animation cycle, with the character facing right and carrying the green bazooka at the waist. Row 2: A running animation cycle, where the character is leaning forward, maintaining the same two-handed carry on the bazooka. Row 3: THE MOST CRITICAL PART: This row depicts a continuous 'running while shooting' pose sequence. The character is captured mid-run (legs in a running stride), but has the bazooka braced against his shoulder, aiming forward. Each frame shows a different phase of the running stride, and THE WEAPON BARREL IS CLEAN. The weapon is held steadily by both hands as the character moves; there is no firing animation, muzzle flash, or fire on the gun.
- Format
- PNG
- Frames
- 16
- Cell Size
- 439×473
- FPS
- 8
License
Free for personal and commercial use. Perfect for games and prototypes.