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Fox Tail Sway

Create a 2D sprite sheet based on the provided image (the first frame). The character is a fox holding a sign. The goal is to generate an idle animation where only the tail moves. The animation must be perfectly loopable. Animation rules The fox must remain completely still, keeping the exact same pose, expression, and position. Only the tail moves, gently swaying from side to side. The tail movement should be smooth, natural, and progressive, similar to a soft pendulum motion. The animation starts with the tail slightly tilted to the left, moves through the center, tilts to the right, and returns toward the center. The last frame must transition seamlessly into the first frame, creating a perfect loop. Visual consistency Preserve exactly the same style as the original image. Maintain identical colors, lighting, line style, and proportions. Do not modify: the sign the body the head the legs the character’s overall pose

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Fox Tail Sway - 8 frame sprite animation

Fox Tail Sway

March 16, 20268 framesBananaPublic
Make one like this
1/8
FPS: 8

Live Animation

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Prompt

Create a 2D sprite sheet based on the provided image (the first frame). The character is a fox holding a sign. The goal is to generate an idle animation where only the tail moves. The animation must be perfectly loopable. Animation rules The fox must remain completely still, keeping the exact same pose, expression, and position. Only the tail moves, gently swaying from side to side. The tail movement should be smooth, natural, and progressive, similar to a soft pendulum motion. The animation starts with the tail slightly tilted to the left, moves through the center, tilts to the right, and returns toward the center. The last frame must transition seamlessly into the first frame, creating a perfect loop. Visual consistency Preserve exactly the same style as the original image. Maintain identical colors, lighting, line style, and proportions. Do not modify: the sign the body the head the legs the character’s overall pose

Format
PNG
Frames
8
Cell Size
657×677
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details