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Rear Runner Dude

Create a 2D sprite sheet of a stylized male character jumping in a full back-facing third-person runner view — exactly like Subway Surfers. The character must be seen only from the back, with no diagonal or angled perspective — the full back of the head, shoulders, back, and legs must be visible. The camera is directly behind the character, perfectly centred (not offset or angled). The character should be athletic, cartoon-styled, and wearing sporty casual clothes. The sprite sheet must contain animations for running into the page, moving left and right, jumping, and crouching.🎨 Art Style: 2D cartoon, Pixar-inspired, smooth motion, clean outlines 🧩 Layout: Single horizontal sprite sheet (or grid layout), each frame sized equally (e.g., 512×512 px), all with transparent backgrounds 🎯 Pivot point: Bottom-center of feet, consistent across all frames ❗ Emphasize: The camera must be directly behind the character, with no ¾ angle or turn — true rear view only., jumping

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Rear Runner Dude - 25 frame sprite animation

Rear Runner Dude

January 1, 202625 framesBanana+Public
Make one like this
1/25
FPS: 8

Live Animation

Free account: download the sheet, frames, ZIP and GIF.

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Prompt

Create a 2D sprite sheet of a stylized male character jumping in a full back-facing third-person runner view — exactly like Subway Surfers. The character must be seen only from the back, with no diagonal or angled perspective — the full back of the head, shoulders, back, and legs must be visible. The camera is directly behind the character, perfectly centred (not offset or angled). The character should be athletic, cartoon-styled, and wearing sporty casual clothes. The sprite sheet must contain animations for running into the page, moving left and right, jumping, and crouching.🎨 Art Style: 2D cartoon, Pixar-inspired, smooth motion, clean outlines 🧩 Layout: Single horizontal sprite sheet (or grid layout), each frame sized equally (e.g., 512×512 px), all with transparent backgrounds 🎯 Pivot point: Bottom-center of feet, consistent across all frames ❗ Emphasize: The camera must be directly behind the character, with no ¾ angle or turn — true rear view only., jumping

Format
PNG
Frames
25
Cell Size
367×407
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details