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Crimson Hornbeast

A monstrous, adult, yet ferocious horned dinosaur in shades of reddish-orange. It stands on two strong, muscular legs. Its skin is a vibrant reddish-orange, featuring scales in a darker shade with a pixelated texture. Two large, ivory-colored curved horns sit atop its head. It has small, expressive eyes with an aggressive gaze, a broad dinosaur head, a short snout, and small, sharp white teeth. It possesses large claws with grayish-white tips, and a long, thick tail that extends behind it. The belly is light beige. The design features black outlines in a pixel-art style, reminiscent of a 16-bit MMORPG. ANIMATION REQUIREMENTS: Create a complete sprite sheet for a 4-directional walking animation. The character must have four distinct directional animations: DOWN — walking forward; UP — walking backward; LEFT — walking to the left; RIGHT — walking to the right. Each direction should consist of 4 to 6 animation frames, depicting a smooth walking cycle. SPRITE SHEET ORGANIZATION: Row 1: Wal

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Crimson Hornbeast - 16 frame sprite animation

Crimson Hornbeast

November 3, 202616 framesGlowPublic
Make one like this
1/16
FPS: 8

Live Animation

Free account: download the sheet, frames, ZIP and GIF.

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Prompt

A monstrous, adult, yet ferocious horned dinosaur in shades of reddish-orange. It stands on two strong, muscular legs. Its skin is a vibrant reddish-orange, featuring scales in a darker shade with a pixelated texture. Two large, ivory-colored curved horns sit atop its head. It has small, expressive eyes with an aggressive gaze, a broad dinosaur head, a short snout, and small, sharp white teeth. It possesses large claws with grayish-white tips, and a long, thick tail that extends behind it. The belly is light beige. The design features black outlines in a pixel-art style, reminiscent of a 16-bit MMORPG. ANIMATION REQUIREMENTS: Create a complete sprite sheet for a 4-directional walking animation. The character must have four distinct directional animations: DOWN — walking forward; UP — walking backward; LEFT — walking to the left; RIGHT — walking to the right. Each direction should consist of 4 to 6 animation frames, depicting a smooth walking cycle. SPRITE SHEET ORGANIZATION: Row 1: Wal

Format
PNG
Frames
16
Cell Size
254×261
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details