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Front Walk Cycle

Create a professional 2D anime RPG character WALK DOWN (Front) animation sprite sheet for a top-down game similar to Stardew Valley. VIEW Top-down 45° perspective. Front (Down) walking animation only. ANIMATION Exactly 12 frames. The character walks toward the bottom of the screen. Arms swing naturally opposite the legs. Feet alternate smoothly with realistic step timing. Subtle body bounce and natural weight shifting. Hair, clothing, scarf, cape, ribbons, and loose accessories sway gently. Maintain a calm, neutral facial expression. Create a seamless looping walk cycle. CONSISTENCY This is ONE character, not 12 different drawings. Every frame must maintain identical: - Face - Hairstyle - Body proportions - Clothing - Colors - Equipment - Camera angle - Lighting - Scale No frame drift. No camera movement. No perspective changes. No rotation. No zoom. No AI morphing. No duplicated limbs. No missing fingers. SPRITE REGISTRATION Every frame must occupy the exact same canvas position.

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Front Walk Cycle - 16 frame sprite animation

Front Walk Cycle

July 18, 202616 framesSparkPublic
Make one like this
1/16
FPS: 8

Live Animation

Free account: download the sheet, frames, ZIP and GIF.

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Prompt

Create a professional 2D anime RPG character WALK DOWN (Front) animation sprite sheet for a top-down game similar to Stardew Valley. VIEW Top-down 45° perspective. Front (Down) walking animation only. ANIMATION Exactly 12 frames. The character walks toward the bottom of the screen. Arms swing naturally opposite the legs. Feet alternate smoothly with realistic step timing. Subtle body bounce and natural weight shifting. Hair, clothing, scarf, cape, ribbons, and loose accessories sway gently. Maintain a calm, neutral facial expression. Create a seamless looping walk cycle. CONSISTENCY This is ONE character, not 12 different drawings. Every frame must maintain identical: - Face - Hairstyle - Body proportions - Clothing - Colors - Equipment - Camera angle - Lighting - Scale No frame drift. No camera movement. No perspective changes. No rotation. No zoom. No AI morphing. No duplicated limbs. No missing fingers. SPRITE REGISTRATION Every frame must occupy the exact same canvas position.

Format
PNG
Frames
16
Cell Size
103×233
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details