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Dragon Leap Sheet

Generate a **16-frame sprite sheet showing a complete, seamless jump animation** for my exact red 3D cartoon dragon character, viewed directly from behind, inspired by the jumping mechanics of Subway Surfers. ## 1. Exact character reference Use the provided reference image as the exact character design. Preserve the original red body, golden horns, cream-colored back spikes, orange wings, tail, proportions, textures, and overall appearance. Do not redesign the character. ## 2. Fixed camera and composition - Direct rear view only. - Keep the camera angle, lighting, character size, and horizontal position consistent across all frames. - Keep the entire dragon visible in every frame. - The dragon faces away from the camera. - Show the jump through the dragon's pose and vertical position, not through camera movement. - Use a consistent ground baseline so the height of the jump is easy to read. ## 3. Exact 16-frame jump animation **Frames 1–3: Running approach and crouch** 1. Starting p

Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.

Dragon Leap Sheet - 16 frame sprite animation

Dragon Leap Sheet

October 13, 202616 framesGlowPublic
Make one like this
1/16
FPS: 8

Live Animation

Free account: download the sheet, frames, ZIP and GIF.

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Prompt

Generate a **16-frame sprite sheet showing a complete, seamless jump animation** for my exact red 3D cartoon dragon character, viewed directly from behind, inspired by the jumping mechanics of Subway Surfers. ## 1. Exact character reference Use the provided reference image as the exact character design. Preserve the original red body, golden horns, cream-colored back spikes, orange wings, tail, proportions, textures, and overall appearance. Do not redesign the character. ## 2. Fixed camera and composition - Direct rear view only. - Keep the camera angle, lighting, character size, and horizontal position consistent across all frames. - Keep the entire dragon visible in every frame. - The dragon faces away from the camera. - Show the jump through the dragon's pose and vertical position, not through camera movement. - Use a consistent ground baseline so the height of the jump is easy to read. ## 3. Exact 16-frame jump animation **Frames 1–3: Running approach and crouch** 1. Starting p

Format
PNG
Frames
16
Cell Size
241×233
FPS
8

License

Free for personal and commercial use. Perfect for games and prototypes.

Details