Slayer's Sprite Set
2D pixel art sprite sheet of a young male slayer character, white messy short hair, green eyes, wearing olive tunic, brown pants, boots, belt, and a dark red flowing scarf on his back, holding a sword with gold hilt and blue gem. STRICT ANIMATION INSTRUCTIONS: Each animation must be separated and must show ONLY its correct action. Do not mix animations. Animations: Row 1: Idle animation (4 frames) - Character standing still - Subtle breathing movement only Row 2: Run animation (8 frames) - Continuous running cycle - Legs and arms moving forward motion Row 3: Jump animation (15 frames) - Start jump, mid-air, and landing - Smooth arc motion Row 4: Attack animation (8 frames) - Sword slash sequence - Wind-up, swing, follow-through Row 5: Dodge roll animation (8 frames) - Character rolling on ground - Full rotation movement Row 6: Hurt animation (8 frames) - Character reacting to damage - Small knockback or flinch Row 7: Die animation (6 frames) - Character collapsing to the groun
Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.
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Slayer's Sprite Set
Live Animation
Free account: download the sheet, frames, ZIP and GIF.
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Prompt
2D pixel art sprite sheet of a young male slayer character, white messy short hair, green eyes, wearing olive tunic, brown pants, boots, belt, and a dark red flowing scarf on his back, holding a sword with gold hilt and blue gem. STRICT ANIMATION INSTRUCTIONS: Each animation must be separated and must show ONLY its correct action. Do not mix animations. Animations: Row 1: Idle animation (4 frames) - Character standing still - Subtle breathing movement only Row 2: Run animation (8 frames) - Continuous running cycle - Legs and arms moving forward motion Row 3: Jump animation (15 frames) - Start jump, mid-air, and landing - Smooth arc motion Row 4: Attack animation (8 frames) - Sword slash sequence - Wind-up, swing, follow-through Row 5: Dodge roll animation (8 frames) - Character rolling on ground - Full rotation movement Row 6: Hurt animation (8 frames) - Character reacting to damage - Small knockback or flinch Row 7: Die animation (6 frames) - Character collapsing to the groun
- Format
- PNG
- Frames
- 30
- Cell Size
- 180×145
- FPS
- 8
License
Free for personal and commercial use. Perfect for games and prototypes.