Swift Blade Slash
Create a 16-frame non-looping body animation for a fast sword slash in a 2D side-scrolling combat game. Strictly preserve the uploaded character's identity, face, hairstyle, hair accessories, outfit, colors and body proportions in every frame. The character always faces right and performs one fast, light and elegant horizontal sword-slash motion. Frames 1-3: brief anticipation, body lowers slightly and the right arm draws backward. Frames 4-7: rapid forward slash with the waist and shoulders rotating slightly toward the right. Frames 8-9: clear horizontal impact pose. Frames 10-12: elegant follow-through. Frames 13-16: smoothly return to the original combat-ready stance. The right hand remains closed around an invisible sword handle throughout the attack. Do not draw any sword, weapon, scabbard or weapon effect. Both complete legs and feet remain clearly visible. The feet stay anchored at their own separate ground positions without sliding or switching positions. Fixed side-view cam
Free download available for game development, creative projects, and prototyping. AI-generated pixel art sprite animation with high-quality frames.
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Swift Blade Slash
Live Animation
Free account: download the sheet, frames, ZIP and GIF.
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Prompt
Create a 16-frame non-looping body animation for a fast sword slash in a 2D side-scrolling combat game. Strictly preserve the uploaded character's identity, face, hairstyle, hair accessories, outfit, colors and body proportions in every frame. The character always faces right and performs one fast, light and elegant horizontal sword-slash motion. Frames 1-3: brief anticipation, body lowers slightly and the right arm draws backward. Frames 4-7: rapid forward slash with the waist and shoulders rotating slightly toward the right. Frames 8-9: clear horizontal impact pose. Frames 10-12: elegant follow-through. Frames 13-16: smoothly return to the original combat-ready stance. The right hand remains closed around an invisible sword handle throughout the attack. Do not draw any sword, weapon, scabbard or weapon effect. Both complete legs and feet remain clearly visible. The feet stay anchored at their own separate ground positions without sliding or switching positions. Fixed side-view cam
- Format
- PNG
- Frames
- 16
- Cell Size
- 223×241
- FPS
- 8
License
Free for personal and commercial use. Perfect for games and prototypes.