1. Download the ZIP
- Open your sprite (from Drive or the public gallery) and choose ZIP under Download Assets.
- Unzip it. You need
normalized_spritesheet.png, theframes/folder andspritesheet.json. - Open
README.txt: it lists the cell size (for example128 x 128) and the grid (for example4 columns x 4 rows). You'll type these numbers into the engine.
Pro Motion sheets store the exact playback rate in spritesheet.json (animations → fps). For other sheets the defaults are listed below.
2. Import a row with Import Strip Image
- Create a new Sprite asset (for example
spr_knight_walk_down) and click Edit Image to open the Sprite Editor. - Choose Image → Import Strip Image and select
normalized_spritesheet.png. - Set Frame Width and Frame Height to the cell size from README.txt, and Frames Per Row to the column count.
- For a single animation row, set Number Of Frames to the column count and Vertical Cell Offset to the row index (0 for the first row). For a one-animation sheet (creative mode), set Number Of Frames to the total frame count instead.
- Leave pixel offsets and separation at 0, then click Convert.
Repeat per row for multi-animation sheets: a 4-direction walk cycle becomes four sprites (walk_down, walk_left, walk_right, walk_up).
3. Set the origin and speed
- Set the sprite Origin to Middle Centre to match how frames sit in their cells, or Bottom Centre for platformer characters.
- Set the playback speed to Frames per second and enter the FPS for the sheet.
- For pixel art, turn off texture interpolation in Game Options → Graphics → Interpolate colours between pixels.
Every frame is centered inside its cell, so a center pivot keeps the animation steady. If you want the pivot at the character's feet, set it once to the same point for every frame; because all cells are the same size, one value works for the whole sheet.
Alternative: import the individual frames
- In the Sprite Editor choose Image → Import and multi-select the PNGs from
frames/. Each file becomes one frame, in filename order (frame_001, frame_002, …).
Reference: what's in the ZIP
- normalized_spritesheet.png
- The sheet on a uniform grid: every cell is the same size, frames read left to right, top to bottom, on a transparent background.
- frames/frame_001.png …
- One PNG per frame, numbered from 001 in playback order, each the size of one cell.
- spritesheet.json
- Engine-friendly metadata: meta.size, a frames map with the x, y, w, h rectangle and duration (ms) of every frame, and for animated modes an animations map with frame names, fps and loop.
- metadata.json and README.txt
- Cell width and height, the grid (columns × rows), frame count and the original prompt.
- original.png
- The source image before the frames were normalized onto the grid.
Default playback rates
| Sheet type | FPS |
|---|---|
| 4-direction walk cycles | 8 |
| Character action sets | 10 |
| Enemy idle animations | 6 |
| VFX effects | 12 |
| Creative animations | 8 |