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Pixel art style

Pixel art sprite sheet generator

The Pixel art preset gives every frame crisp 16-bit pixels with no anti-aliasing and a vibrant retro palette. Use it for platformers, top-down RPGs and anything that should feel like a SNES-era game, across every generation mode: walk cycles, action sets, items, icons, enemy variants, VFX and free-form animations.

1 credit per sheet. New accounts get 3 free credits.

Examples from the gallery

Real sheets from the public gallery made with these settings.

What you get

  • Consistent pixel art rendering across every frame
  • Transparent backgrounds and a uniform grid
  • PNG sheet, individual frames, GIF and engine JSON
  • PNG sheet, individual frames, GIF and a ZIP with spritesheet.json for game engines

Prompt tips

  • Name the palette or era you want ("GameBoy greens", "16-bit SNES") and keep the silhouette simple so it reads at small sizes.

Use it in your engine

Every export is a uniform grid with frame rectangles and FPS in spritesheet.json.

Frequently asked questions

What does the Pixel art style look like?

Crisp 16-bit pixels with no anti-aliasing and a vibrant retro palette. It suits platformers, top-down RPGs and anything that should feel like a SNES-era game.

Can I make pixel art walk cycles and item sheets?

Yes. The style works with every generation mode: 4-direction walk cycles, character action sets, game item sheets, game icon sets, enemy variant packs, VFX effect sheets, sprite animations.

How much does it cost?

A Standard generation costs 1 credit, and new accounts get 3 free credits.

Can I use the sprites commercially?

Yes. Under the Terms of Service you get a license to use what you generate in your projects, including commercial games. You're responsible for making sure your prompts and references don't infringe anyone else's rights.

Make your own in under a minute

1 credit per sheet. New accounts get 3 free credits.